The sale price of something usually follows the formula of [s=(p+g)/c], where [s] is the sale price, [p] is the production cost of something, [g] is the profit that the seller hopes to make by the sale of the item, and [c] is the number of units provided for [p]. The most likely cause for your inexpensive alcohol is that [p] is fairly low relative to [c], so they can be sold at a lower price and still earn the seller profit.
Side note: this is a major reason for the price cycle of video games. On the release of a game, [p=w+d], where [w] is the work put into making a playable and enjoyable game and [d] is the cost of printing it onto a disc/cartridge, so each copy sells for [s=(p+g)/c] based on that formula. As copies are sold and new copies are made, [w] is less and less applicable, so [p] gradually decreases, and so [s] is reduced.
Eventually, however, new copies stop being made, and those who have a copy and want it aren’t going to part with it, and those who have a copy and don’t want it usually want [s] back. So they give it to a second-hand retailer, and second-hand retailers tend to follow the formula [s=a+g], where [a] is the cost of them acquiring the item. If you want a physical copy, it’s better to get it from someone following [s=(p+g)/c].
Which is why most video games these days can be purchased as digital copies as well as physical copies. The game’s creators always follow the formula of [s=(p+g)/c] based on [p=w+d], and by selling a digital copy, [d] only qualifies for as long as physical copies are being sold. Once the physical copy’s life cycle runs out, [d] is no longer applicable, reducing the cost of [p] and thus [s].
You know, I just assumed that was a hat of some kind, but now that you say that, he’s working with a consumable, it totally has to be a hair net. Or… antennae-net. You’re right, that’s an excellent touch.
They used to be more expensive, but the big European brewers found out how popular this drink is, especially in summer, so over the last few years their mass produced offerings have flooded the market, bringing down prices across the board. It’s a really yummy drama.
Those brewers in panel #4 are clearly Bavarians, not Belgians. As a Belgian I ought to take umbrage. Since any form of national assertiveness is considered very un-Belgian I won’t, though.
The sale price of something usually follows the formula of [s=(p+g)/c], where [s] is the sale price, [p] is the production cost of something, [g] is the profit that the seller hopes to make by the sale of the item, and [c] is the number of units provided for [p]. The most likely cause for your inexpensive alcohol is that [p] is fairly low relative to [c], so they can be sold at a lower price and still earn the seller profit.
Side note: this is a major reason for the price cycle of video games. On the release of a game, [p=w+d], where [w] is the work put into making a playable and enjoyable game and [d] is the cost of printing it onto a disc/cartridge, so each copy sells for [s=(p+g)/c] based on that formula. As copies are sold and new copies are made, [w] is less and less applicable, so [p] gradually decreases, and so [s] is reduced.
Eventually, however, new copies stop being made, and those who have a copy and want it aren’t going to part with it, and those who have a copy and don’t want it usually want [s] back. So they give it to a second-hand retailer, and second-hand retailers tend to follow the formula [s=a+g], where [a] is the cost of them acquiring the item. If you want a physical copy, it’s better to get it from someone following [s=(p+g)/c].
Which is why most video games these days can be purchased as digital copies as well as physical copies. The game’s creators always follow the formula of [s=(p+g)/c] based on [p=w+d], and by selling a digital copy, [d] only qualifies for as long as physical copies are being sold. Once the physical copy’s life cycle runs out, [d] is no longer applicable, reducing the cost of [p] and thus [s].
Technically, that doesn’t necessarily rule out panel 4, given that a brewer with low self-esteem has a low value for g.
It’s probably because it is not brewed in Belgium 😀
I just appreciate the bug hair net in panel 3.
You know, I just assumed that was a hat of some kind, but now that you say that, he’s working with a consumable, it totally has to be a hair net. Or… antennae-net. You’re right, that’s an excellent touch.
Snotty scorpions are quite pricey.
They used to be more expensive, but the big European brewers found out how popular this drink is, especially in summer, so over the last few years their mass produced offerings have flooded the market, bringing down prices across the board. It’s a really yummy drama.
Hopefully, gueuze lambic is next.
Those brewers in panel #4 are clearly Bavarians, not Belgians. As a Belgian I ought to take umbrage. Since any form of national assertiveness is considered very un-Belgian I won’t, though.
I’m sure it’s something to do with supply and demand, but someone who knows more about economics than I can explain it better.